Every day, once a day, give yourself a present.
Don't plan it.
Don't wait for it.
Just let it happen.

This game is, in part, a compassionate webtoy. You can use it as a daily checkin to reinforce a habit of treating yourself to unexpected delights. It can give you some suggestions if you like.

It's also, in part, a chill incremental game. With progress measured in days, rather than seconds, you can accumulate resources, buy upgrades, and unlock minigames.

Mostly, though, this game is a story. About you. Because you remember.


Content: some obscenity, some smarm.


Jam: Created for FIX YOUR HEARTS OR DIE - A David Lynch Game Jam, this is my humble tribute to Lynch's romance, compassion, and art. I draw most obviously from a Twin Peaks quote, but also from the feeling of an artist I find fundamentally friend-shaped.

Feedback: This is my first solo dev release and I welcome any and all feedback. I'd like to fix any bugs you find. I also intend to keep updating the project into the future, with new content or features informed by player feedback.

Requirements: I've only tested the game in contemporary versions of Chrome, Safari, & Firefox. Let me know if you run into a browser compatibility issue!

Contributions: Two elements of this game are crowdsourced: the present suggestions and milkshake wisdoms. If you'd like to contribute to either list, leave your thoughts below. If I use them you'll be credited.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
AuthorEffie LSC
Tagsdaily, Dreams, Experimental, Exploration, Idle, Incremental, Mental Health, No AI, storygame, Surreal
Average sessionA few seconds
LanguagesEnglish
InputsMouse
AccessibilityOne button

Download

Download
every-day-once-a-day-v1.3.1.zip 18 MB

Development log

Comments

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(+2)

I keep coming back to this game, it's amazing, it doesn't take itself seriously, and that creates for some silly interpretations and jokes from me, I also love the once a day mechanic, gives me a reason to keep coming back instead of just leaving for months on end, all in all,  amazing game, very addictive, keep working on it, happy escaping!

thank you T_T i'm hoping to have the next big content update sometime in august

you're welcome :) will be checking every day I have available to play it

(+2)

Just wanted to say that I love the game! 

Saw a lot of people ribbing on it being some version of worthless and/or unplayable due to being a "once a day" thing, but I can't find it in myself to agree. It's thought-provoking, humorous, reflective, self-aware, and on the right side of pretentious. I feel no pressure to keep playing out of fear of missing anything or losing a streak, instead the game stands for itself to keep me invested and coming back each day. I don't even keep the tab open in the background between days, and yet remember to check in every day!

I'm a bit "stuck" at the moment (gathering daily visions), but I fully blame myself for speed running the rest up to that point. I trust the process and am happily awaiting the next turn in the game!

Keep going, and I'm happy to check out any past and/or future projects as well as soon as I have the time!

Thank you for sharing this, it means a lot to me. The initial response on Reddit wasn't too surprising in that I knew I was not providing the kind of game experience many people on that sub (myself often included) want, but I was a little taken aback by the "you have done nothing" comments haha.

It's really nice to know you're enjoying the things that I was hoping some folks would enjoy—the lack of pressure etc..

And at a certain point, daily visions is the main content, so I wouldn't assume you've done anything wrong. Just enjoy the plodding narrative, if it's to your taste, and keep giving yourself presents, because you deserve them :)

Thanks again for the sweet comment. Hope you're having a good one!

(+1)

I really love this game. I have been playing monday-friday while at work since march, and it has made things a little better. I get to have a little reflection, a little break from the grind, and I never feel pressure. 

I am at a point where I feel a little stuck, but I am kind of trusting the process and doing what I can while I play and enjoying the ride!

Oh wow 🥺 I'm really, really happy to hear that this has been a nice regular break for you!

Regarding feeling stuck, have you unlocked all 7 resources?

I have, I think I took a while to unlock the visions and so I am at 14/30 vision 1 now! It's a waiting game, but I am very happy waiting!

Awesome! You're on the right track, such as one exists :)

(+3)

Go in blind for maximum effect! (stop reading and play, then come back)

I really really enjoyed my 15 minutes with this game, and I have no doubt that if I were someone with the temperament to take it all the way to the end, it would be as satisfying as I experienced the rest of the game to be. Don't expect it to be like almost anything you've ever played; it's not for everyone, but if it's for you, you'll find out nice and fast.

Rest of the assessment is spoilers:

[SPOILERS: It's a bit akin to a puzzle, meets visual novel, but the fun comes from finding out what everything does. It's really strong at conveying a particular perspective via game design, something I really deeply respect - it's an incredibly underrated skill. Like I always say, give me that Ludonarrative Resonance!

Now as far as *what* perspective I took away from it... it's probably very much a Rorschach test in that everyone will take away something different; certainly, what was *said* was that this was simply a tribute to for *me* at least, the perspective being communicated was that even incremental, miniscule progress is progress!

In this, I found the game reassuring to the contrary of that little defeatist voice inside of me that has seemed convinced wrongly since before I can remember that "small progress is no progress at all."

*If* I'm close in my assessment of the impressive "trick" of the game, Effie LSC actually insinuated this perspective *as* narrative; then crafted the gameplay to directly communicate it; and developed an overall challenging UI to support the perspective being communicated - one in support of overcoming the fear of small, cumulative actions. If that's the case, that's fuckin' *killer* design!! I mean that shit! Even if it might not have been intentional, it was very effective in my case. That was *my* experience with the game.

The simple gameplay mechanic of presenting the player with a seemingly hopeless, repetitive circumstance designed to scrub away belief in a better tomorrow, but then marrying the action involved in that to a progress counter which provides only just enough information to insinuate that if I just keep at this for long enough, I will eventually reach my goal… I found that combination hope-inducing! I think that's kickass game design, and I will shout that shit from the rooftops. Well done, Effie LSC! I'm very much looking forward to your next game.]

(+2)

Just a reminder to all people dwelling on "did I really give myself a gift today?" A gift can be as simple as getting a coffee, getting yourself some cute clothes, or even eating your favorite food, a gift doesn't have to be special, heck it doesn't even have to be memorable, it's just something that makes you smile or happy

Yes!!!

(+1)

Just a little update, I'm playing this when I remember to and when I am bored,  my gift today was eating a sandwich, albeit the top piece of bread was burnt and the rest of the sandwich was still cold, and watching my favorite show

Aww, nice to see you still around. :) whatcha watching?

(+1)

Great British bake off, I use it as an excuse to hang out with my mom

(+1)

This game has a reserved space in my heart. I lost my progress cuz i forgot to export the save xd, but i realized my present today was playing for the first time again (and now is easier thanks to the new mechanic!). Thank you for this project, keep it up!!

(Sorry for any typo, cheers from Brazil!)

OMG what a nice comment :) greetings from California! 

Did your save get lost by yesterday's update specifically? 😔

(+1)

Real Wheekpig hours

Wheek!!

(+1)

Hey Effie, leaving a wee comment because I love the concept.

For me, a self-gift is very, very hard right now, as it is for many people. Not because the world's a dark place - it is, but also it's perspective: where there's dark there's also light, but because I don't have the time or the energy for it. 

I'm in Ukraine, living with ME or long covid, call it what you will, and through the exhaustion tonight I have to take a journey into the wilds of the country to deliver things to those who need them. Perhaps my gift to myself is to be of use, and what else is there that says we *belong* in this world, that we're *part* of this world than being of use to others.

Thank you for creating this space of self-reflection, and allowing me to give myself this gift of perspective.

Turns out that giving myself a gift was easier than I thought! :)

(+1)

Today's gift was a hot shower and brushed teeth after two days of travel.

That's a REALLY good gift!!

(+1)

Thank you! It was so, so good.

I hope your gift to yourself today was at least as lovely :)
My salad's turned up. It's a good salad.

(+1)

Today's gift was taking myself and my skills seriously enough to bring up compensation in discussing a little side gig I'm trying to get 🤘

(+1)

Oh, yes! Superb stuff :)

(1 edit)

Hey! Good luck out there in Ukraine. I really appreciate your comments, and I totally get what you mean—I also live with disability and chronic pain, and finding the energy to take care of and/or love myself is a constant struggle. I'm so so glad that this 'game' can be of any value to you. =) (This is one small way in which I get to be of use to others.)

Stay in touch, if you like; I'm excited to see what you think of the eventual narrative content (~30+ days in).

(+2)

Because you seem like the type of artist who'd appreciate it, and because I had a strange feeling like the game wanted to hear my thoughts but had no place to receive it, I've decided to write my thought process thinking over this game's question.

What I thought is, I'm not sure if I know how to give myself a present like that. As an adult, if I want something, I can take steps to acquire it, and I often do. These things seem nice but often mundane, so to call it a present doesn't really seem right. And if it's something I do daily, could it really be that special?

But then, the prompt doesn't say that it has to be 'special', only that it has to be a present. It seems that a present should be something that makes me happy, but is it so easy to figure out what would make me happy? Would a new shirt, or a cup of a nice drink, make me happy? Perhaps marginally, but I so often experience those kinds of things with little thought, so that it's hard for me to think of them as presents, really.

So I started to think that even if a present isn't special, it should at least be something different from what I usually do, at least a little bit. So then, maybe a present is something that makes the day worth remembering. It would of course be an impossible goal to do that every day, none of us manage to do something so memorable that it's worth thinking back on every single day, I'm not even sure our brains are capable of that. But don't we each, after all, wake up at least hoping that we do something to make this day worth remembering in the future, rather than fading almost immediately into a blank space on a calendar?

It was hard to really think of something I could do on the spur of the moment that would satisfy that condition. Perhaps I'd set kind of a high bar for myself there. But it occurred to me suddenly, that perhaps the comment I was composing in my head was itself a kind of present. To self-indulgently dump my stream of consciousness to a total stranger and hope that, as an artist like myself, they would appreciate the feedback. So, of course at that point I had to commit to actually writing it.

I don't know if I'll be back tomorrow, but engaging with this definitely gave me something interesting to chew on, so I'm glad that I took a look.

(+2)

Hey! Thanks for taking the time, it was certainly a present for me :) 

I think the context in which Dale Cooper gives the advice is one of simple, pleasant times turning dark. He gives the advice as a reminder to indulge in simple pleasures and to take care of oneself even when the world is suddenly chaotic, confusing, or violent. That may or may not resonate with you—maybe it truly is simple every day to get up and do all the things your body and soul need, and the reminder is truly unnecessary for you! In which case, hey, that's incredibly cool and I'm happy for you.

Regardless, I do think it's ultimately a terribly mundane question, with terribly mundane answers. Coop's examples aren't of dramatic gifts; some might even call them necessities depending on circumstance. Maybe you need the coffee to make it through the day. Maybe you need a nap. We all need new clothes sometimes. 

Reframing those needs as a gift to ourself, an investment of not only resource but also care and kindness, can be useful in itself.

I'm tickled by the reaction to this so far and appreciative of your sincere engagement. I hope, whether or not you return to this on subsequent days, and whether or not—if you do—you have any interest in the eventual game beyond the checkin question, that you can enjoy this interaction. :)

(Also, for whatever it's worth, this is the perfect place for such thoughts. Yall did it!!)

(+1)

I see, that definitely makes sense. Sometimes I get caught up in my own train of thought and don't consider that it can be as simple as reframing how you think about things. Perhaps it's not that I don't need the reminder, but that I reflexively downplay the value of those small experiences. Maybe something for me to keep in mind for the future. Thanks for the thoughtful reply.

(+1)

💚

(+1)

Maybe you'll see me again tomorrow =)

🥺