Every Day, Once A Day v1.1
Every Day, Once A Day » Devlog
It's probably good to take a break from a jam project after spending 2 weeks feverishly working. I... did my best. Three days later, here's the first patch, with a bunch of fixes and minor improvements.
V 1.1
- Tutorial text now appears when some things unlock
- Changed 'no' button to 'not yet'
- "Clear Save" button now has a confirmation prompt
- Made room for itch.io fullscreen button
- Show resources to the side during minigames
- Show resources & buildings to the sides on the upgrades screen
- Fixed bug that allowed infinite peering
- Fixed bug that allowed junk to spawn too early
- Styled buttons
- Introduced crude infinity catch for too-high building costs
- Import/Export functionality
Get Every Day, Once A Day
Every Day, Once A Day
Give yourself a little present. Allow the surreal to unfold.
Status | Released |
Author | Effie LSC |
Tags | daily, Dreams, Experimental, Exploration, Idle, Incremental, Mental Health, No AI, storygame, Surreal |
Languages | English |
Accessibility | One button |
More posts
- Every Day, Once A Day v1.2.16 days ago
- Every Day, Once A Day v1.28 days ago
- Initial Release52 days ago
Comments
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The updates are great! I already have my first diner and the blue key. I always put "no" first even if I did give myself a present, just so I can have some suggestions for ways to treat myself today :)
Thank you so much!! And thank you for the feedback that led to some of these changes :)